Intervention: Session 3

In Session 3, Maximilian, Lyeldan, Delwyn, and Gwenhaël gain passage aboard the Tempest Dream and make their way to Kirkwall.

Plot
The heroes find themselves aboard an airship, the Tempest Dream, with a crew of half-breeds. Captain Maelstrom challenges them to a card game. If they win, they are promised safe passage to Kirkwall; if they lose, they will be thrown overboard. It comes down to the captain and Delwyn, who charms the captain in agreeing to dinner should he lose. Maelstrom wins the game but before she can do anything, Lyeldan spots the other half of his pendant around her neck. Maelstrom begrudgingly agrees to allow safe passage, given the circumstances.

Over dinner with the captain, Delwyn learns that the Fifth Blight began two years earlier and has all but wiped out Ferelden. While speaking the the crew, the others learn that it is in fact 9:32 Dragon, 22 years later than they believed. Maelstrom suggests to Delwyn that they should seek the Champion and Viscount of Kirkwall for assistance.

Maximilian sees another shadow in a mirror shortly before dreaming of his mother telling him he must stop the Blight.

The next day, Lyeldan offers Maelstrom the other pendant half. The two halves fuse together. Cogs examines the pendant and explains it has the magical power to hide the wearer from darkspawn.

The Tempest Dream arrives in Kirkwall. The city is overflowing with refugees. The heroes speak to the Champion and convince him to help. Lyeldan tells him that whatever he was sent to retrieve from the dwarven vaults is responsible for sending them forward through time.

Knowing that they must translate the elvish writing found in Denerim, the heroes come to the conclusion they must find the Dalish in the Brecilian Forest. Lyeldan convinces Captain Maelstrom to take them there.